
"These notes have been an inspiration to me for years. Even though they were meant for hand-drawn animation, I believe that they still apply to computer animation."
- Don’t illustrate words or mechanical movements. Illustrate ideas or thoughts, with the attitudes and actions.
- Squash and stretch entire body for attitudes.
- If possible, make definite changes from one attitude to another in timing and expression.
- What is the character thinking?
- It is the thought and circumstances behind the action that will make the action interesting.
Example: A man walks up to a mailbox, drops in his letter and walks away.
OR
A man desperately in love with a girl far away carefully mails a letter in which he has poured his heart out.
- When drawing dialogue, go for phrasing. (Simplify the dialogue into pictures of the dominating vowel and consonant sounds, especially in fast dialogue.
- Lift the body attitude 4 frames before dialogue modulation (but use identical timing on mouth as on X sheet).
- Change of expression and major dialogue sounds are a point of interest. Do them, if at all possible, within a pose. If the head moves too much you won’t see the changes.
- Don’t move anything unless it’s for a purpose.
- Concentrate on drawing clear, not clean.
- Don’t be careless.
- Everything has a function. Don’t draw without knowing why.
- Let the body attitude echo the facial.
- Get the best picture in your drawing by thumbnails and exploring all avenues.
- Analyze a character in a specific pose for the best areas to show stretch and squash. Keep these areas simple.
- Picture in your head what it is you’re drawing.
- Think in terms of drawing the whole character, not just the head or eyes, etc. Keep a balanced relation of one part of the drawing to the other.
- Stage for most effective drawing.
- Draw a profile of the drawing you’re working on every once in a while. A profile is easier on which to show the proper proportions of the face.
- Usually the break in the eyebrow relates to the highpoint of the eye.
- The eye is pulled by the eyebrow muscles.
- Get a plastic quality in face — cheeks, mouth and eyes.
- Attain a flow thru the body rhythm in your drawing.
- Simple animated shapes.
- The audience has a difficult time reading the first 6-8 frames in a scene.
- Does the added action in a scene contribute to the main idea in that scene? Will it help sell it or confuse it?
- Don’t animate for the sake of animation but think what the character is thinking and what the scene needs to fit into the sequence.
- Actions can be eliminated and staging "cheated" if it simplifies the picture you are trying to show and is not disturbing to the audience.
- Spend half your time planning your scene and the other half animating.
- How to animate a scene of a four-legged character acting and walking: Work out the acting patterns first with the stretch and squash in the body, neck and head; then go back in and animate the legs. Finally, adjust the up and down motion on the body according to the legs.
No comments:
Post a Comment